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41. Maller - in Ships and Modules [original thread]
I have strong hope into the ship-rebalance. from DEV Blog Quote: Combat ships: designed for direct fights, such vessels are usually found spear heading an attack force, or sniping from long range. Have great damage and defense, but poor mob...
- by Jojo Jackson - at 2012.03.15 09:45:00
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42. Gank-proof ship to transport low-volume, high-value goods in empire space? - in Ships and Modules [original thread]
Keras Authion wrote: Orca is the best choice for carrying the high value items. It can get 230k+ ehp and has an unscannable corp hangar. This is the ship you want to get if you carry valuable goods regularily. Here's a fit for that. You will wa...
- by Jojo Jackson - at 2012.03.15 09:24:00
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43. Lets talk about the Legions Subsystems. - in Ships and Modules [original thread]
Aestivalis Saidrian wrote: Raveshow of Death Subsystem, which replaces the drone subsystem. Just NO! Belive it or not but there are many who aktual like the drone sub as it is nearly perfekt for exploring. [Legion, Drone Explorer] Damage C...
- by Jojo Jackson - at 2012.01.26 14:22:00
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44. Assault Frigates Will Blot Out the Sun... - in Ships and Modules [original thread]
Quote: Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret Cap Use per level Still no real second frig bonus. Still this fail pre-gimp junk :(.
- by Jojo Jackson - at 2011.12.23 21:22:00
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45. Redesign of some ships - in Ships and Modules [original thread]
Thodoros wrote: All the Minmatar Republic need to be redesign again except the Rifter hulls and the Hurricane. Also the Republic's industrials need a touch of love as well. Why the industrials? Wraeth and Mammoth both look realy cool. The Ma...
- by Jojo Jackson - at 2011.12.18 13:04:00
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46. Buff the mining barg - in Ships and Modules [original thread]
Boris Ginnungagap wrote: Best solution is that concord wouldn't allow capsuleer below -1.99 security status through high security jump gates and jump gates leading to high security space. When CONCORDER they should be jailed for 7, 14, 21, ....
- by Jojo Jackson - at 2011.12.17 19:02:00
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47. Buff the mining barg - in Ships and Modules [original thread]
Prince Kobol wrote: Hulk can have 24k EHP and still mine 4000m3 per cycle... More then enough all 5 char get's 1301.8359 cycle * 3 ~= 3906 peer cycle + using 2 * T2 invu + 1 * T2 med shield extender => ALLREADY 61.25 of 43.75 grid ignori...
- by Jojo Jackson - at 2011.12.17 18:55:00
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48. Buff the mining barg - in Ships and Modules [original thread]
Lady Spank wrote: mining barges are cheap hunks of scrap metal supporting a ore processing machine, how much tank do you think they should have? As much as a standart T1 cruiser like Arbitrator or Vexor. They are medium hulls which need medi...
- by Jojo Jackson - at 2011.12.17 09:55:00
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49. Legion changes: A Christmas wishlist - in Ships and Modules [original thread]
Teras Lakkos wrote: 2 worthless and 2 "ok" offensive subs... check True, Turret and Cloack subs are worthless as Turrets without even 25m-¦ dronebay is just stupid. Assault sub is cool, Drone sub need a REAL bonus instead of this gimp 10% c...
- by Jojo Jackson - at 2011.12.13 05:28:00
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50. Legion changes: A Christmas wishlist - in Ships and Modules [original thread]
Julia Connor wrote: Wait a min, you'll actually use medium autocannons for PVE on a legion? To the guy saying Ham legion should be better than Ham tengu 2/10. You tried but it wasn't good enough. When I'm in Ghurista or Angel space ... sure....
- by Jojo Jackson - at 2011.12.10 23:46:00
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51. Legion changes: A Christmas wishlist - in Ships and Modules [original thread]
IF you change the drone sub then remove this stupid anti-bonus of laser cap usage and give it a REAL bonus instead like RoF or Damage. But NO remove! It's the absolut best subsystem for complex and probing. [Legion] Damage Control II 2*Imperial ...
- by Jojo Jackson - at 2011.12.10 19:10:00
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52. Assault Ship Role: - in Ships and Modules [original thread]
When I compare similar fit Punisher and Retribution my main problem is: - Why I am penelized in speed, agility and point abilitys when I invest more training time and MUCH more money? I sugest: - remove weight penalty to equalize speed and agilit...
- by Jojo Jackson - at 2011.12.08 06:26:00
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53. Amarr "Khanid" Style Tech 1 Ships - in Ships and Modules [original thread]
Mira Lynne wrote: I agree with this only Partly. Giving Punisher/Maller/Prophecy/Abbadon as many launchers as they have turrets (and changing bonuses from turrets to missiles) is simply going WAY too far. The simple fix (all ships retain bonuse...
- by Jojo Jackson - at 2011.12.08 02:32:00
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54. Amarr "Khanid" Style Tech 1 Ships - in Ships and Modules [original thread]
Khanid includes short range missiles. Rockets, Heavy Assault, Torpedos Changing the Abbadon to Khanid style would mean to remove the cap bonus and replace it with Torpedo bonus ;) including the switch from 8 turret slots to 8 launcher slots. Wh...
- by Jojo Jackson - at 2011.12.08 01:58:00
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55. Paladin for L4: worth it? - in Ships and Modules [original thread]
Alexander Leviathan wrote: Thx for your help :) May I ask what setup do you use for Paladin? 1 Imperial Amarr repper (needed as you have fitting probs without) 3 heat sinks (the damage you get out of a 4th isn't worth it) Damage Control (I ...
- by Jojo Jackson - at 2011.12.07 16:23:00
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56. Paladin for L4: worth it? - in Ships and Modules [original thread]
Biggest advantage of the Paladin over the Abbadon is the cap. With the Abbadon you will ALLWAYS have cap problems even if you just fire your guns. The Paladin does not have this problem. In addition 53 opti isn't realy comfortable. That's why I a...
- by Jojo Jackson - at 2011.12.07 11:43:00
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57. Bane of the "One Medium Slot" ship. - in Ships and Modules [original thread]
Retri is one of the best L2 Frigats you can get :). Most times faster then any cruiser and much more fun to fly. If you use the util high for a probe launcher the Retri is great for up to 3/10 deadspace which mostly contain frig size enemys. Hel...
- by Jojo Jackson - at 2011.12.07 08:10:00
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58. Best BC for some sleeper shooting? - in Ships and Modules [original thread]
Hurrican will do fine up to C4 WHs. Either as passive shield tank or nano-Cain. If you know how to hold transveral low you will be faster with the Cain then with a Drake. It's just not "jump in and auto kill" ;). You have to do something to survi...
- by Jojo Jackson - at 2011.12.06 08:18:00
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59. Most overpowered module in the game - in Ships and Modules [original thread]
DHB WildCat wrote: Isnt actually a mod but drones. Wrong, there are two MODs: - passive targeter - cargo scanner Both have NO COUNTER mods! No, work arounds don't count. Passive targeter NEED a anti-modul which detect lock attamps when u...
- by Jojo Jackson - at 2011.12.06 08:06:00
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60. Destroyers? - in Ships and Modules [original thread]
Shouldn't the RoF penalty be removed? Or is it just a translation bug, that they still have the -25% RoF?
- by Jojo Jackson - at 2011.11.29 23:59:00
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